Why Make This Game?

I wanted to make a game where the gameplay evolves along with other elements in the game, mainly story and environment. A big inspiration for this was the Portal series. Early on in concepting, I had decided I wanted to talk about struggling with mental health through this game, specifically what I struggle with: anxiety and depression. The main in-game driver for thisĀ is a device strapped to the player's chest that's powered by a black hole. This device comes from a more personal inspiration; I generally describe the physical feeling of anxiety and depression as this inwards pull in my chest, almost like a black hole. It acts as the "tangible" metaphor for mental health, but it's also the main driver for evolving gameplay, story, and environment to act as a metaphor for how mental health struggle effects the self.

To convey this, I knew I needed to design with intention. This was a solo project during a semester of school(also, my first 3D game), so I not only had to design with intention of message, but also intention of scope. Everything I designed and created had to have a purpose and a place in the grand scheme of the game.

Design Philosophies