Why Make This Game?

My goal with A Heavy Heart was to evolve the gameplay alongside the storyline and environment, partially inspired by the Portal series. While concepting, I had decided to sddress the struggles of mental health, specifically what I struggle with: anxiety and depression. The primary in-game element driving thisĀ is a black hole-powered device strapped to the players chest. This device comes from a more personal inspiration; I generally describe the physical feeling of anxiety and depression as an inwards pull in my chest, almost like a black hole. It acts as the tangible metaphor for mental health, but is also the main driver for evolving gameplay, story, and environment illustrating how mental health struggles affect the self.

Design Philosophies